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Continuous Design

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When is Enough, Enough? Or When Do You Stop Testing and Start Building?
Apr 28, 2025

When is Enough, Enough? Or When Do You Stop Testing and Start Building?

The biggest risk in product development is building products that customers don't want. But the next biggest risk is analysis paralysis where we spend all of our time (and budget) trying to evaluate whether we are building the right thing. Real product success relies on finding the right balance between these two extremes.

Rory Madden
Rory Madden
Stream TeamStream Team
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How to Moderate a Usability Test: A Comprehensive Guide
Apr 21, 2025

How to Moderate a Usability Test: A Comprehensive Guide

When planning usability tests, one of the first critical decisions is choosing between moderated and unmoderated sessions. While unmoderated testing offers cost efficiency and scalability, it often falls short in providing deep qualitative insights. Moderated sessions, particularly valuable for early-stage designs and complex systems, allow teams to uncover rich, nuanced feedback that can prove even more valuable than quantitative data. In this article, we go into detail on how to effectively moderate a usability test.

Rory Madden
Rory Madden
Stream TeamStream Team
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How to Create an Experiment Plan (And Why)
Apr 14, 2025

How to Create an Experiment Plan (And Why)

It is far too easy to fall into the trap of believing that customers will love what we are building. That is why we go to the effort of breaking down our solutions, identifying assumptions, and then trying to evaluate them. But there is still one hurdle left to overcome - our bias.

Rory Madden
Rory Madden
Stream TeamStream Team
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Creating an Effective Usability Test Task Plan
Apr 07, 2025

Creating an Effective Usability Test Task Plan

There is a lot of advice around how to run generative interview sessions. There is even a lot of information on what not to do in usability tests. The Mom Test warns about the risk of asking people what they think of your product. But there is a gap around how you actually create good usability tests. If you need to improve in this area then this guide is for you.

Rory Madden
Rory Madden
Stream TeamStream Team
+1+1
Testing Solution Desirability (aka Positioning)
Mar 31, 2025

Testing Solution Desirability (aka Positioning)

You have a great idea, you just need to evaluate whether customers really want it. Exploratory desirability tests include landing pages, social media campaigns, ads, and explainer videos. But how do you convey the value of your product quickly and accurately? That's where positioning comes in.

Rory Madden
Rory Madden
Stream TeamStream Team
+1+1
3 Types of Design Experiment (and when to use them)
Mar 24, 2025

3 Types of Design Experiment (and when to use them)

When identifying the assumptions behind our solutions, we categorised them under the four key product risks: desirability, usability, feasibility, and viability. While various experiments are available to address each of these risks, the abundance of options can make it challenging to determine the best fit. To make it easier to pick the right experiment at the right time, we need to group experiments based on the level of confidence we have in our solution, rather than solely by risk category.

Rory Madden
Rory Madden
Stream TeamStream Team
+1+1
The Biggest Lie that Designers Believe about Software Development
Mar 17, 2025

The Biggest Lie that Designers Believe about Software Development

Design is creative, it's messy, there are lot's of dead ends and backtracking, but as you iterate you continue to get closer to a solution that works. With a solution validated, you can hand it over to the developers for the more logical, linear flow of turning the design into working software. It sounds great - but it's wrong.

Rory Madden
Rory Madden
Stream TeamStream Team
+1+1
Prioritising Assumptions
Mar 10, 2025

Prioritising Assumptions

Every feature rests on untested ideas about user behavior, technical feasibility, or market dynamics. While identifying these assumptions is critical, the reality is that testing all of them is neither practical nor necessary. Instead, we need to prioritise.

Rory Madden
Rory Madden
Stream TeamStream Team
+1+1
How to Run an Effective Ideation Session
Feb 17, 2025

How to Run an Effective Ideation Session

Have you ever left a brainstorming session feeling more frustrated than inspired? The reasons that ideation sessions often fall flat comes down to a few predictable challenges but luckily there are proven techniques to overcome these challenges and help your team generate creative, actionable ideas.

Rory Madden
Rory Madden
Helping teams remove the blockers that hurt the effectiveness and efficiency of software development.

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Helping teams remove the blockers that hurt the effectiveness and efficiency of software development.

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